Learning Activities

Learning activities are essential components of effective teaching, designed to actively engage students in the learning process and help them achieve course learning outcomes. These activities promote a deeper understanding of course content, encourage skill development, and foster critical thinking and collaboration.

Purpose of Learning Activities

Learning activities are designed to:

  • Facilitate the application of course concepts in meaningful ways.
  • Support a variety of learning styles and preferences.
  • Engage students actively in their own learning journey.
  • Develop transferable skills such as problem-solving, teamwork, and communication.

Types of Learning Activities

  • Lectures
    • Instructor-led verbal presentations, often supplemented with slides or visual aids, to explain key concepts.
  • Guest Speaker(s)
    • Industry professionals or subject matter experts share insights, experiences, and knowledge with students.
  • Class Discussions
    • Interactive sessions where students share ideas, ask questions, and critically engage with course content.
  • Community Volunteer Work
    • Students engage in service-oriented activities within the community, applying course concepts and developing civic responsibility.
  • Labs
    • Hands-on sessions where students conduct experiments or practice techniques in a controlled environment.
  • Reflective Writing
    • Students analyze and connect their learning experiences to personal and professional growth.
  • Group Work
    • Collaborative tasks where students work together to complete projects, solve problems, or discuss topics.
  • Clinical Portfolios
    • Collections of student work showcasing skills, experiences, and competencies in clinical or applied settings.
  • Research
    • Students investigate topics, gather and analyze data, and synthesize information to deepen understanding.
  • Acute Care Skill Building
    • Training in healthcare-related skills focused on addressing urgent or critical patient needs.
  • Field Work
    • Experiential learning outside the classroom in real-world settings.
  • Scenario Testing
    • Simulations requiring students to demonstrate critical thinking and decision-making skills.
  • Self-Directed Learning
    • Students set learning goals and explore resources independently.
  • Physical Fitness Training
    • Activities to improve physical health, strength, and endurance, linked to wellness or kinesiology objectives.
  • Presentations
    • Students prepare and deliver spoken or multimedia presentations on course topics.
  • Physical Activity
    • Movement-based learning activities that incorporate fitness or practical application.
  • Role-Playing Activities
    • Simulated exercises where students assume roles to practice communication, problem-solving, or job-related skills.
  • In-Class Exercises
    • Short, focused activities during class that reinforce learning and encourage participation.
  • Field Trip(s)
    • Off-site visits to locations relevant to the course for experiential learning.
  • Small Group Instruction
    • Sessions with a limited number of students for more personalized learning.
  • One-to-One Instruction
    • Individualized teaching where the instructor provides tailored guidance.
  • Case Studies
    • Analysis of real-world or fictional scenarios to apply course concepts in decision-making.
  • eLearning Components
    • Digital learning tools such as quizzes, discussion forums, and interactive modules.
  • Other (Specify)
    • Any additional activity not listed here that enhances student learning.

EXAMPLE: Alien Technology 101

Here are the learning activities that are anticipated to be use used in Alien Technology 101.

Lectures Guest Speaker(s)
Class Discussions Community Volunteer Work
Labs Reflective Writing
Group Work Clinical Portfolios
Research Acute Care Skill Building
Field Work Scenario Testing
Self-Directed Learning Physical Fitness Training
Presentations Physical Activity
Role Playing Activities In-Class Exercises
Field Trip(s) Small Group Instruction
One-to-One Instruction Case Studies
eLearning Components Other: specify

 

Astronaut with briefcase   ✐ Blueprint in Action

Activating Hyperdrive Learning
Chart your course using the Learning Activities section of the Course Outline Template to craft experiences that prepare students for interstellar success!